


In addition, some objects and boss weak points that were destructible on easier difficulty levels will become indestructible on Normal or Hard mode. Also, some situations in the game, such as flying in the air on missiles, become more difficult, as the missiles will travel much faster on higher difficulties. For example, enemy bosses, when fought on harder difficulties, will have new attacks or modifications to their already-existing attacks patterns. Each increase in difficulty setting also alters several aspects of the game. There are three levels of difficulty in the game - Easy, Normal, and Hard. The player can also lock their character's mobility, allowing the player to shoot at all eight possible directions (including downwards and at angles) without moving or jumping. They can also fire these two weapons simultaneously in a spin-jump circular fire pattern that hit enemies on all sides: however, being hit while doing so results in the player losing both of their weapons. The weapons system is revamped, and players can carry two weapons instead of one, only losing the one they are currently using if they die. New styles of levels in The Alien Wars involve motorcycle chases, riding on missiles, and two Mode 7 enabled top-view levels.

For instance, players can grab on to poles or ceilings and navigate them in a monkey bar fashion, climb walls and ladders, destroy buildings and scenery, and commandeer tanks. The level design is more complex, and provides more opportunity for interaction. Taking advantage of the technology provided by the Super NES, the graphics in Contra III improved upon the NES versions of the first two installments, bringing it closer to the quality of their arcade counterparts. Likewise, the alien invader was once again changed to "Red Falcon". However, the identities of "Bill" and "Lance", the original Contraheroes, were changed to their descendants "Jimbo" and "Sully", maintaining the continuity of the previous localizations.

Unlike the previous Contra games for the NES and Game Boy, the futuristic setting was kept for the American version. Set in the futuristic year 2636, the alien invaders that were defeated during the previous installments have decided to launch a full-scale war against mankind on Earth, starting the "Alien Wars". It is the third console iteration of the Contra series, following the original Contra and Super C for the Nintendo Entertainment System. Overall, the Grumps had a difficult time with the game, with its high difficulty, and thus only three episodes were released.Ĭontra III: The Alien Wars, released in Japan as Contra Spirits and in the PAL region as Super Probotector: Alien Rebels, is a 1992 run and gun game for the Super Nintendo Entertainment System produced by Konami. They shoot up the enemies in their way, though sometimes unintentionally hurting each other. Arin assumes the blue soldier, and Jon is the red soldier. In the playthough, the Grumps chose "Two player A" mode, which allows them to play cooperatively.
